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/BOX { /boxy1 exch def /boxx1 exch def /boxy0 exch def /boxx0 exch def boxx0 boxy0 moveto boxx1 boxy0 lineto boxx1 boxy1 lineto boxx0 boxy1 lineto closepath } def /SCP { stroke initclip newpath BOX clip newpath } def /CL { stroke setrgbcolor } def /DO { stroke } def /NP { newpath } def /FI { fill } def /LI { moveto lineto } def /CT { curveto } def /AR { /ang2 exch def /ang1 exch def /radius exch def /y2x exch def /cy exch def /cx exch def gsave cx cy translate 1 y2x scale 0 0 radius ang1 ang2 arc stroke grestore } def /ARF { /ang2 exch def /ang1 exch def /radius exch def /y2x exch def /cy exch def /cx exch def gsave cx cy translate 1 y2x scale 0 0 radius ang1 ang2 arc fill grestore } def /TXT { /texth exch def /textf exch def /textn exch def /texts exch def /textyj exch def /texty exch def /textxj exch def /textx exch def textf findfont texth scalefont dup setfont /FontBBox get 1 get 1000 div texth mul /textbl exch def /textth texth textn mul def /texttw 0 def 0 1 textn 1 sub { texts exch get 0 get stringwidth pop dup texttw gt { /texttw exch def } { pop } ifelse } for textyj (b) eq { /ty texty textth add textbl add def } if textyj (d) eq { /ty texty textth add def } if textyj (c) eq { /ty texty textth 2 div add def } if textyj (u) eq { /ty texty def } if /ty ty textbl sub def textxj (l) eq { /tx textx def } if textxj (c) eq { /tx textx texttw 2 div sub def } if textxj (r) eq { /tx textx texttw sub def } if 0 1 textn 1 sub { /ty ty texth sub def texts exch get dup 0 get /ts exch def 1 get /tj exch def tj (l) eq { tx ty moveto ts show } if tj (n) eq { tx texttw ts stringwidth pop sub 2 div add ty moveto ts show } if tj (r) eq { tx texttw ts stringwidth pop sub add ty moveto ts show } if } for } def /colorimage where { pop } { /bwproc { rgbproc dup length 3 idiv string 0 3 0 5 -1 roll { add 2 1 roll 1 sub dup 0 eq { pop 3 idiv 3 -1 roll dup 4 -1 roll dup 3 1 roll 5 -1 roll put 1 add 3 0 } { 2 1 roll } ifelse } forall pop pop pop } def /colorimage { pop pop /rgbproc exch def {bwproc} image } bind def } ifelse